Keith Legg
OBJECTIVE:
To create believable worlds and characters in digital media and to help this quickly changing field grow to its full potential with a new style of imagination.
EXPERIENCE:
March 2006-present
Metroplanning/3D plats, Eugene OR
Full time art director. Built and managed a 64 bit linux Maya renderfarm. Created custom software with python, and mel script to control a data pipeline for animation based on real world data from ArcGIS. Worked heavily with Maya, Mental Ray, and Shake in a linux environment creating animation and video composites. Created tools used in a production environment for the automation of day to day jobs.Maintains the computer systems for the office in addition to working as artistic director.
September 2005-February 2006 (Freelance)
Animator/Programmer/Artist For 3D Plats , Eugene OR
Worked with writing custom importers for georeffernced GIS data into maya. Created 3d models of buildings and plat layouts based on autocad drawings from architects, survey data, and other sources.
February 2001-December – 2004
Oregon Research Institute, Eugene OR
Full time 2D/3D artist and programmer, created real time virtual reality environments and software in Maya using mel script and tck/tk
August 2002-January 2003 (Freelance)
Vtree inc, Philadelphia PA
3d modeling, UV mapping and texturing with Maya. Programmed a custom scene exporter and other tools in melscript and C++
August 2000-2004 (Freelance)
Proscenia interactive, Eugene OR
Created artwork for a kids game and web sites with 3D and flash , made Maya tutorials
September 1999 - July 2000
Caritas Interactive LLC, Phoenix AZ
Worked in video game production as a storyboard artist, digital matte painter and 3D modeler using Lightwave and Maya.
April 1999 – Dec 2000
New Millennium Productions, Eugene OR
Worked with Illustrator, Flash and Dreamweaver to create animation and web content for advertising, television, and corporate training videos.
April 1999 – April-2000
Oregon Research Institute, Eugene OR (Freelance)
digital illustration for grant proposal, modeling in 3D studio Max for use with proprietary virtual reality systems, construction of 3D worlds for simulation.
August 1997- August 1998
IRIS , Cody WY R+D department
Created 2D and 3D digital artwork and animation for web design, splash screens in software applications and product design.
Worked with engineers manufacturing prototype circuits and final assemblies, and performed diagnostic and repairs on electronics.
Jan 1997 - Jan 1999
Sleeping Giant Ski Resort, Wapiti WY
Worked as a lift operator , and snowboard instructor for Sleeping Giant ski resort in Wyoming
May 1996 - Aug 1996
Typagraphics, Cody WY
Managed a print shop, created logo artwork with illustrator for print, flyers and websites.
May 1996 - Completed High School
Familiar Platforms
Amiga , Macintosh OSX , Linux (Debian, Fedora 32 and 64 bit), Windows 2000/XP , Windows XP 64 bit
Fluent Programming Languages
Mel ,Tcl/tk, BASIC,Python /Tkinter, Shell script in a BSD environment
Familiar Programming Languages
C++/ Maya API, Hscript / VEX , Mental Ray shaders,
Java, Pascal,RenderMan shaders ,BASH ,C shell
I am familiar with most 3d related programming concepts like Regular expressions, L systems, vectors and matricies, scene graphs, Recursion , node architecture, file I/O and parsing, bone animation and weighting, interface design, custom file importer/exporters, procedural modeling/texturing, shader networks, character rigging , character animation, UV texturing, Dynamics and Particle systems,Maya Fluids, Paint FX, and both real time modeling and software rendering.
Other Related Studies
Human anatomy and kinematics, skeletal and muscular,Procedural workflow in Maya and Houdini, Real time graphics engines and level building/design
SKILLS:
I have a strong background in traditional pencil drawing, painting , illustration work, storyboards and concept sketches. I also have experience in Digital illustration both vector and bitmap.
I have a thorough understanding of illustration , 3D graphics and animation; I am currently fluent with Illustrator ,Painter, PhotoShop , Maya ,Lightwave , Houdini, Shake, After effects, 3D studio Max, and Aura/Mirage.I also have experience with autocad and ArcGIS.
I am an expert polygonal modeler in Lightwave, Maya and 3D studio max and have five years professional experience in modeling characters, vehicles, terrain, and buildings in low and high resolution as well as all the UV mapping skills associated with texturing. I understand the difference between just modeling a shape and modeling a patch structure that will deform correctly when animated. I have experience with animating human skeletal and muscular anatomy .
REFERENCES:
Dean Inman PHD
Oregon Research Institute
1715 Franklin BV
Eugene Or, 97403
(541).484.4421
Gary Ferrington
Senior Instructor Emeritus
DELTA College of education
University of Oregon
Eugene, Or 97403
(541). 343.3469
Ken Loge
Production Manager / Designer
Oregon Research Institute
1715 Franklin BV
Eugene Or, 97403
(541).484.4421
Aaron Cram
Systems Analyst/Engineer
Oregon Research Institute
1715 Franklin BV
Eugene Or, 97403
(541).484.4421



