Perihelion VFX

Visual Effects and 3D

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Programming

E-mail

Programming


WIKI NOTES, (hosted at dreamsteep.com) (all my precious notes)

 

Maya API

Houdini Scene Export built with Maya Python API (BETA)

 

Python

Renderfarm in Python

Maybe not elegant, but it works. I have used it on all my project in the last year. It is very unfinished, it has almost zero error checking. I took the threading parts from Will Ware's Python renderfarm sacript and modified it to work with Maya. It uses SSH running on Linux, but could be made to work on windows.


MEL

RIGGING MACHINE - auto rigging MEL script.

ORB - Oregon Research Buddy - I spent almost a year developing this maya to nebula device exporter for more info on nebula go to radon labs

KLTOOLS - 1.61- a library of mel functions with reusability in mind. this may be required to run my other scripts

 

MEL SCRIPTS

GIL.mel - global illumination link -info lists lights and materials by attribute or color

readArrayfile.mel - file io and parsing is fairly easy with mel. this function reads a file into an array

setClipPlanes.mel - sets clipping planes for all the default cameras in the scene

patchSelect.mel - select all isoparms on a nurbs patch in U or V (does not work with all surfaces, still needs work)

objImportVerts.mel - basic obj importer based on the parse function in ORB, (only imports the verticies not faces) Uses readArrayfile.mel to import the file (see above)

skyBoxer.mel - render six orthoganal images from a camera in maya to make a skybox

seemonster.mel - the first script I wrote, utilities to help manage viewports for modeling

 

TCL SCRIPTS

capavpos.tcl - a tcl script to run inside nebula, it records the postition of the avatar, and can play it back and render a sequence of images for the purpose of making a movie

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