WIKI NOTES, (hosted at dreamsteep.com) (all my precious notes)
Houdini Scene Export built with Maya Python API (BETA)
Maybe not elegant, but it works. I have used it on all my project in the last year. It is very unfinished, it has almost zero error checking. I took the threading parts from Will Ware's Python renderfarm sacript and modified it to work with Maya. It uses SSH running on Linux, but could be made to work on windows.
RIGGING MACHINE - auto rigging MEL script.
KLTOOLS - 1.61- a library of mel functions with reusability in mind. this may be required to run my other scripts
GIL.mel - global illumination link -info lists lights and materials by attribute or color
readArrayfile.mel - file io and parsing is fairly easy with mel. this function reads a file into an array
setClipPlanes.mel - sets clipping planes for all the default cameras in the scene
patchSelect.mel - select all isoparms on a nurbs patch in U or V (does not work with all surfaces, still needs work)
objImportVerts.mel - basic obj importer based on the parse function in ORB, (only imports the verticies not faces) Uses readArrayfile.mel to import the file (see above)
skyBoxer.mel - render six orthoganal images from a camera in maya to make a skybox
seemonster.mel - the first script I wrote, utilities to help manage viewports for modeling
capavpos.tcl - a tcl script to run inside nebula, it records the postition of the avatar, and can play it back and render a sequence of images for the purpose of making a movie